If you’re like anyone else who’s played any of the God of War series, the anticipation for God of War III (GAMESPOT Review) has been almost more than you could handle. But, God of War III definitely made it worth the wait. Blood, gore, and flying limbs abound, reminds us why we played God of War so many times before.
You take on the life of Kratos again, almost exactly from where the previous game left off. There’s a reason places like Gamespot and IGN give this a 9.0 or higher; it’s simply stunning. The visuals, the gore, and the scale of the game is even bigger and more jawdropping than the other two could have hoped to be.
The story brings you through the trials and troubles of Kratos, who may suffer from busy-body syndrome when he provokes the titans to climb Mount Olympus to challenge the gods. But, it’s this event that sparks the story for God of War III.
Kratos is armed with the same weapons found in the other God of War games, but they have a huge improvement. Now, you can switch weapons on the fly, often using several in the same combo. And unlike the other games, they are all useful and necessary. The Swords of Exile aren’t the only weapon that you have to use now, as the others in the arsenal become necessary as the game progresses.
It’s the graphics and the scale of the game, however, that make this truly unique. With how high the limits are on the PS3, Sony really pushed this game to the highest level. There isn’t much about this game that won’t have you hugging your console, thanking it for the level of detail, blood spattering, and awesome landscapes that people have come to love in the God of War trilogy.

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