Movie tie-in games are notoriously hit or miss, and G.I. Joe: Rise of the Cobra (see official site) definitely misses. At the very least, I can’t help but feel that a game like this should have been a little fun, reveling in the unapologetic action and gun play that summer blockbusters are filled to the brim with. From the monotonous game play, ridiculous control layout, unimpressive graphics and mind numbing cutscenes, there is little to like about this game.
Perhaps the worst of this derivative and uninspired game’s sins is the completely fixed camera angle. With no control over your view of the environment, you’ll often find yourself being attacked from off screen and unable to fight back. When your screen does eventually shift, the controls often won’t adjust accordingly, leading to ridiculous and unnecessary mistakes.
Follow this up with an unfailingly irritating automatic targeting system and you’ve got a true mess. While you can switch from the target automatically selected for you by the game, if you don’t do something quick enough, the game shifts you back to its previously selected target. This often means you’ll be surrounded by shooters but inexplicably wasting your time trying to get a power up instead of defending yourself.
The control layout is yet another flaw in this game. With a single button frequently having multiple control functions, it’s all too easy to duck for cover when you mean to roll, or to don your accelerator suit when all you were trying to do is open a door.
At least the accelerator suit is cool, speeding you up to inflict maximum damage and playing some classic retro music. If the whole game had managed to capture that gleeful enthusiasm, it might have been worthwhile. But then, I felt the same way about the movie, too.

0 Comments on “Rise of the Cobra Sinks”
Leave a Comment