Has it really been over 10 years since Total Annihilation first came out? Sigh. Supreme Commander (also lovingly referred to as SupCom), the “spiritual successor” to Total Annihilation, has been around a while, but I wanted to talk some about this massive king of the RTS genre, Chris Taylor’s masterpiece of big mech meyhem.
Supreme Commander (like Total Annihilation when it first came out) takes a lot of hardware acceleration to run and run well. This is a good and bad thing. On the bad side, some people won’t be able to play the game. On the good side, if this game is around as long as Total Annhilation, the hardware requirements will be less and less of an issue.
If you do happen to have a computer that can handle this game, it is truly a RTS masterpiece. The graphics really stand out, but it’s the gameplay (both solo and multiplayer) that keeps people coming back to this game and will make it a new classic.
If you haven’t played it yet, GameSpot has a pretty good SupCom Game Guide available on their website.
If you’re thinking about getting this game, which came out on February 20, 2007 in North America, I’d recommend getting the Supreme Commander Gold Edition, that has all the add-ons bundled with the game.
The game includes resource management, building cities and building units – all the tasks you’ve come to love in RTS games. This game (like Total Annihilation) takes it to a new level. One of the cool features is the ability to zoom in and out of the battlefield. With this feature, you can sit back and see the whole “war” or zoom in and concentrate on a single battle.
Whether you’ve played Total Annihilation or not, Supreme Commander is a game to check out if you haven’t. By now, your computer hardware should run it (if you’ve got a new computer recently), and there are still a lot of players out there ready to pwn you.
And speaking of Total Annihilation, if there are any old school TA fans out there, leave a comment to honor that great game!

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